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Question by Bracket · Nov 27, 2012 at 12:19 AM · compile-error

script for flashlight is preventing game from working?

wondering if i did this right: function Update () {

if (Input.GetKeyDown(f)) { if (light.enabled == true) light.enabled = false; else

  light.enabled = true;
  }

}

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Answer by T27M · Nov 27, 2012 at 12:53 AM

I'm assuming the light isn't turning on or off? Try this:

 function Update ()
 {
 
     if (Input.GetKeyDown(KeyCode.F) && light.enabled == true )
     {
         light.enabled = false;
     }
     else if ( Input.GetKeyDown(KeyCode.F) && light.enabled == false )
     {
         light.enabled = true;
     }
 
 }
 
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avatar image Bracket · Nov 27, 2012 at 01:12 AM 0
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even with that script there are errors:/ i need to find one that doesnt have compiler errors!!

avatar image T27M · Nov 27, 2012 at 01:16 AM 0
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Woops i missed a semicolon. It also helps if you read what the error is. Code updated.

avatar image Bracket · Nov 27, 2012 at 01:20 AM 0
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i had already inserted the semicolon, but the error message keeps saying that its expecting ) ins$$anonymous$$d of ( for (5,27)

avatar image T27M · Nov 27, 2012 at 01:25 AM 0
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It would help if you edit your question and post your whole script. Does it compile without my code? Did it compile with your code before? Was there another problem( error message )?

Edit: Updated Again.

avatar image Bracket · Nov 27, 2012 at 01:36 AM 0
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i edited my question, and that was my WHOLE script for flashlight (im using a spotlight connected to my fps's head. got the script from some guy on youtube, have any sugestions for how i can get a working script that will allow me to toggle the flashlights beam?

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