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Question by kuna71 · Jan 02, 2021 at 11:28 AM · wheelcollidercar physics

Need help configuring my wheel colliders

I have been messing around with Wheel Colliders lately for the first time.

Here's the simple c# script I've been using:

Code Link

Here's my wheel collider configuration: alt textalt text

Now here are the problems:

1)Car slips way too much. I can't make a normal turn without the car drifting/slipping. I could solve this problem in two ways: a) Increasing the stiffness of my back wheels. However this reduces the steering effect so that turns take way too long/steering is very little. b) I also increased the friction values for my wheel colliders. However, this has a weird effect with the steering wherein it steers normally for a bit then stops turning for a moment altogether. Similarly, any change to counter the problem produces another problem.

2)The car doesn't stop turning even after the steering has been stopped. If I steer the car to the left, the car keeps turning to the left even after I have stopped the steering.

Though the car can be driven around a block with the existing problems, it makes it completely infeasible in any actual gameplay like driving around obstacles, etc.

I have been messing around with these wheel colliders to reach a solution for about a week but to no avail. @Bunny83 you helped me out a long time ago too so I am calling you for help.

codeforcarcontroller.txt (2.0 kB)
wheelcolliderconfig.png (37.1 kB)
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Answer by kuna71 · Jan 03, 2021 at 08:13 AM

Never mind I think I've kind of solved it by increasing the angular drag and drag of the rigidbody as soon as I stop steering and accelerating respectively. I don't know if this the best solution but it's working.

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avatar image MilkIsTheBest · Jan 03, 2021 at 08:53 AM 0
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also had the same issue. I will try this now and also thanks for sharing!

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