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Question by
yonatanab1 · Mar 14 at 06:22 PM ·
scripting problemnetworking3dscript.programming
ClientRpc Won't Execute
For some reason, only the host player (which is also the server) Is getting this Rpc:
In some script That Only The Host Has Access To:
DisableSelfClientRpc();
[ClientRpc] private void DisableSelfClientRpc()
{
Debug.LogError("Got Here");
PlayerObject = NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject();
Debug.Log("Starting To Affect Stuff for " + NetworkManager.Singleton.LocalClientId);
PlayerObject.GetComponent<PlayerDisabler>().EnableMe(NetworkManager.Singleton.LocalClientId);
UIDisable.DisableThose();
}
Did I do anything wrong? only the host gets the "Got Here" print.
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