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Question by samueltosi · Apr 27, 2013 at 04:15 AM · audiosoundshootinggun

How to script shooting to trigger shooting sound

I have a script in which i shoot or "throw" boxes I can't seem to figure out how to insert a code to play a throwing sound under my if (Input.GetButtonDown("Fire2")) { section. If anyone knows the proper way to trigger the audio segment please let me know. Heres my whole gun script.

 using UnityEngine;
 using System.Collections;
 
 public class gun : MonoBehaviour {
     public GameObject bulletPrefab;
     public float bulletImpulse = 100f;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     if (Input.GetButtonDown("Fire2")) {
             Camera cam = Camera.main;
             GameObject bullet = (GameObject)Instantiate(bulletPrefab, cam.transform.position, cam.transform.rotation);
             bullet.rigidbody.AddForce( cam.transform.forward * bulletImpulse, ForceMode.Impulse);
             
         }
     }
 }
 
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Answer by andreyazbyn · Sep 09, 2015 at 11:39 AM

ad this under the if(Input.GetButtonDown("Fire2")

   AudioSource.PlayClipAtPoint(reloadAudio,new Vector3(firePoint.position.x, firePoint.position.y, firePoint.position.z));

 and ad this variable

 public AudioClip fireAudio;


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