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Specular Only Light
Would it be possible to have a Specular Only light ? So that it adds specular to beast ambient/diffuse lightmapping.
There's a whole lot of lighting attributes in UE3 in comparison. It's probably a bit technical, but really helps setting up complex lighting.
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Probably? I'd have a look at the shaders. I'm honestly not sure how the lightmaps work, but I can't really see why such a thing would be impossible (although I've never seen any hints as to how one would do that).
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