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Question by beau_rl · Jan 04, 2021 at 10:16 PM · cloth

Instantiated object not interacting with cloth,Instantiated model wont interact with cloth,Instantiated prefab colliding with cloth

Hello. How can I get a spawned monster to interact with cloth? I have adapted the below script from another answer but there is still no interaction.

public class ClothMonster : MonoBehaviour { public GameObject SphereGoon;

 void Start()
 {
     
 }

 void Update()
 {
     Cloth a = GetComponent<Cloth>();
     var colliders = new ClothSphereColliderPair[1];
     colliders[1] = new ClothSphereColliderPair(SphereGoon.GetComponent<SphereCollider>());

     a.sphereColliders = colliders;
 }

}

The script is attached to each cloth mesh, and the monster (which has a sphere collider component), is linked to "SphereGoon."

Any help would be appreciated!,Hi, I am trying to get a spawned monster to interact with cloth in my game world. I have adapted a script from another forum answer, but the instantiated prefab still wont collide with the cloth.

The below code is attached to each cloth mesh:

public class ClothMonster : MonoBehaviour { public GameObject SphereGoon;

 void Start()
 {
     
 }

  
 void Update()
 {
     Cloth a = GetComponent<Cloth>();
     var colliders = new ClothSphereColliderPair[1];
     colliders[1] = new ClothSphereColliderPair(SphereGoon.GetComponent<SphereCollider>());

     a.sphereColliders = colliders;
 }

}

The "monster" has a spherecollider attached to it.,Hi, I am trying to get a spawned monster to interact with cloth in my game world. I have adapted a script from another forum answer, but the instantiated prefab still wont collide with the cloth.

The below code is attached to each cloth mesh:

public class ClothMonster : MonoBehaviour { public GameObject SphereGoon; // Start is called before the first frame update void Start() {

 }

 // Update is called once per frame
 void Update()
 {
     Cloth a = GetComponent<Cloth>();
     var colliders = new ClothSphereColliderPair[1];
     colliders[1] = new ClothSphereColliderPair(SphereGoon.GetComponent<SphereCollider>());

     a.sphereColliders = colliders;
 }

}

The "monster" has a spherecollider attached to it.

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