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Question by Lamargo · Apr 30, 2015 at 09:20 AM · c#unity 5uicanvas

How do you access the Blocking Mask of GraphicsRaycaster in code?

I'm trying to change the Blocking Mask of a Graphics Raycaster component of a Canvas via code, but there doesn't appear to be any way to access it. For example, I can access "blockingObjects" like this:

 canvas.GetComponent<GraphicRaycaster>().blockingObjects = GraphicRaycaster.BlockingObjects.None;

However, there is no equivalent for the Blocking Mask. Is this just not accessible via code or is there some other way to access it?

Using Unity 5.0.1f

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avatar image Alpha_ThePro · Oct 17, 2016 at 02:20 AM 0
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I am also having this problem. my version is: Unity 5.5.0 b4

avatar image zxkne · Jun 22, 2017 at 08:34 AM 0
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Still actual for 5.6. Posted request to Unity Feedback: https://feedback.unity3d.com/suggestions/expose-the-blocking-mask-of-graphicraycaster-to-script Please, support it with your votes!

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Answer by Cleverlie · May 17, 2018 at 09:49 PM

Hi @Lamargo Have you found an answer for this? the blockingMask parameter is still protected in GraphicRaycaster, I don't even know why they wouldn't make it part of the component's interface.

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Answer by IgorAherne · Jul 30, 2019 at 03:30 AM

Perhaps use System.Reflection? In particular try to get FieldInfo

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