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Question by Gamfu · Jan 19, 2017 at 07:27 AM · textureimportuvstretching

Strange Texture Distortion

Hello All, I'm having a bit of an issue in Unity, that I can't for the life of me figure out. I have a mesh I created for this project I'm working on. The UV's have been spaced and laid out properly in Maya, and textures are imported clean from Substance Painter. But when I place the texture on a model in Unity, there is a small section that is stretched for some reason. I've had a similar issue happen on another mesh in my project and I can't for the life of me figure out what the issue is. On the other mesh in question, the issue just appeared randomly, even though I hadn't edited that mesh in months.

I've tried applying the texture to the object in my unity file and the texture appears just fine. I am attaching images of the problem area, as well as my texture image with the UV wireframe laid over it. Help would be greatly appreciated! Thanks in advance!

alt text alt text

screen-shot-2017-01-19-at-20942-am.png (369.4 kB)
screen-shot-2017-01-19-at-21037-am.png (287.9 kB)
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