Question by
VoidPhoenix96 · Jan 01, 2021 at 03:19 AM ·
shaderstextures
Shader Graph sample textures stretch on the model.
I have made a dot texture and put it in a sample texture inside of shade graph. I have previously used this for other objects and it works fine. When I save the shader and apply it to my model’s material, it stretches across the model.
Keep in mind I am pretty new to Unity, so the answer might be obvious and I just don’t see it.
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