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Question by OctoSloths · Dec 11, 2014 at 02:25 AM · c#animationanimatorshootinganimations

Shooting animation playing for longer than a second?

I have a shooting animation for my player that starts when the player presses "W" but it only lasts for less than a second. I'd like it to last until the animation is completed. Here is my script:

 using UnityEngine;
 using System.Collections;
 
 public class shootanm : MonoBehaviour {
     protected Animator animator;
     // Use this for initialization
     void Start () {
             animator = GetComponent<Animator>();
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown (KeyCode.W)) {
                         animator.SetBool ("w", true);
                 }
         else {
             animator.SetBool ("w", false);
                 }
     }
 }
 
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Answer by husbandofemily · Dec 11, 2014 at 03:15 AM

What is your Exit Time set to in the Animator on your transition arrow? I think it defaults to the length of your animation, in which case your animation might not be long enough? Check in the import settings for the animation ;-) HTH

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avatar image OctoSloths · Dec 11, 2014 at 10:37 PM 0
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That did help thank you! However now the animation plays very delayed and doesn't match up very well to when I press W, do you know why? D:

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