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Question by JustACode · Dec 31, 2020 at 12:50 AM · movement scriptglitching

Hello I am trying to fix my movePoint in my player grid movement script. When my game starts it get offset by 0.19 and when the y-axis go positive it randomly adds 0.1. How do I fix that?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerControllerScript : MonoBehaviour
 {
     public float moveSpeed = 5f;
     public Transform movePoint;
 
     public LayerMask colliderLayer;
 
     // Start is called before the first frame update
     void Start()
     {
         movePoint.parent = null;
     }
 
     // Update is called once per frame
     void Update()
     {
         transform.position = Vector3.MoveTowards(transform.position, movePoint.position, moveSpeed * Time.deltaTime);
 
         //Checks if movePoint and player are together to make the movement
         if (Vector3.Distance(transform.position, movePoint.position) <= .05f)
         {
             // Left and Right Movement
             if (Mathf.Abs(Input.GetAxisRaw("Horizontal")) == 1f)
             {
                 // Checks for colliders
                 if (!Physics2D.OverlapCircle(movePoint.position + new Vector3(Input.GetAxisRaw("Horizontal"), 0f, 0f), 0.2f, colliderLayer))
                 {
                     movePoint.position += new Vector3(Input.GetAxisRaw("Horizontal"), 0f, 0f);
                 }
             }
 
             // Up and Down Movement
             else if (Mathf.Abs(Input.GetAxisRaw("Vertical")) == 1f)
             {
                 // Checks for colliders
                 if (!Physics2D.OverlapCircle(movePoint.position + new Vector3(0f, I Input.GetAxisRaw("Vertical"), 0f), 0.2f, colliderLayer))
                 {
                     movePoint.position += new Vector3(0f, Input.GetAxisRaw("Vertical"), 0f);
                 }
             }
         }
 
     }
 }

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Best Answer

Answer by JustACode · Jan 01, 2021 at 12:50 AM

Tries to fix it don't work, delete it then undo works, why?

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