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Question by
holtt · Dec 31, 2011 at 09:09 AM ·
shaderdetailmesh
Looking for method to fade out detail meshes at distance
By default, the detail mesh objects (rocks, etc.) pop in with a harsh transition when they appear at a distance. I'd like to change this so they fade in based on distance to the camera.
Is there anything like this already done? My Googlefu is failing me at finding anything like this.
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