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Question by jakejolli · Feb 15, 2018 at 01:22 PM · unity 5webglbuildingtemplate

WebGL - Customizing UnityLoader.js

Is there a way that we can add a template for UnityLoader.js to a WebGL template so that we can add custom code?

I'm hoping to be able to do something like this:

 if(someCustomCondition){
    ...All Unity Generated UnityLoader.js code here...
 } else {
    ...Some other custom code here...
 }

Basically, I just want to wrap all of the UnityLoader.js code in an if statement. I'm currently doing this manually, which is a bit time consuming given that I have multiple builds.

Any way to automate this when making a build?

I'm using Unity 5.5.4.

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