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Question by roitmankfir · Dec 29, 2020 at 01:58 PM · rotationtrackpathspostion

Instantiate GameObjects as a continuous track ,Instantiate game object to be attached to another one by position and rotation

Hi,

I'm working on a project (FireBalls) which includes a track built by multiple path and circle prefabs. After every circle I give the first path prefab a random angle to be instantiated in accordance to the circle and I want the other path prefabs to be instantiated right after the first path in order to form a continuous track.

Here's part of my code, please advise...

 public void CreatePaths(int _numOfPaths)
     {
         for (int index = 1; index < _numOfPaths; ++index)
         {
             pathsPool[pathPoolIndex] = Instantiate(path, pathTempPos, tempDirection);
             pathsPool[pathPoolIndex].transform.SetParent(Paths.transform);
 
             if (isPathCreated & index == 1) /* isPathCreated = false at the beginning, when the CreatePaths will be called for the second time the isPathCreated will be true already */
             {
                 OneRotateAroundOther(pathsPool[pathPoolIndex].transform, squaresPool[squarePoolIndex - 1].transform);
             }
 
             if (isPathCreated & index != 1)
             {
                 pathsPool[pathPoolIndex].transform.LookAt(pathsPool[lastPathPoolIndex].transform);
             }
 
             pathTempPos = pathsPool[pathPoolIndex].transform.position;
 
             IncrementOrZeroVariable(pathPoolIndex, pathPoolSize);
 
             UpdateFollower(lastPathPoolIndex, pathPoolIndex, pathPoolSize);
         
             pathTempPos.z += path.transform.GetChild(0).GetComponent<Transform>().localScale.z;
         }
     }
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