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Question by Jeremy 1 · May 24, 2010 at 04:55 PM · animationmeshimportscale

Why does Unity set imported mesh/animation scale to 0.01?

Whenever a mesh or animation is imported into Unity the "Scale Factor" is set to 0.01 by default. Why?

Wouldn't it make more sense to set the scale to 1.0 and let ME decide how things are scaled?

Should we be building our assets in Maya at 100 times their expected scale?

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avatar image vished · Jun 08, 2012 at 06:36 PM 0
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I just wanted to say I wasted hours on this and I want to add my vote for some way to change the defaults thank you

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Answer by Cyclops · May 24, 2010 at 06:39 PM

This has been answered before at Import Settings. Well, it's been addressed anyway - no-one seems to know why it's like that...

However, you can set the Scale to 1.0, and do your Maya models however you want. It's just per-model, no way to change it permanently.

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Answer by Eric5h5 · May 24, 2010 at 07:07 PM

It's not like that for all apps. For example, everything from Blender comes in at 1.0 by default (unless you manually export to .fbx). Which is nice for me since I use Blender, but I think there should be a global default that would apply to all models.

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Answer by Paulius-Liekis · May 25, 2010 at 10:26 AM

Unity uses different Scale factor when importing from different files (fbx, 3ds, mb, and so on). I believe it's implemented this way to compensate differences between 3d modelling tools. We probably would implement in a different way next time:) but we keep it for backwards-compatibility for now...

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Answer by GODLIKE · May 25, 2010 at 01:07 PM

I want to add my 2 cent on this. Maybe I am wrong but I think it was done thinking of 1cm as the usual modeling scale. This is good for animated meshes but not for prefabs for levels. And usually prefabs are MANY MORE than animated meshes, so it would make more sense to use a 1:1 scale. Also, it would be nice to have a preferences setting about this thing also on per-project preferences maybe on Unity3. Preferences panels should be enhanced a lot IMHO.

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Answer by JakeT · Dec 11, 2010 at 09:15 PM

http://answers.unity3d.com/questions/4757/import-settings - worked perfectly for me and no more .01 scaling on import. Btw, I also set all units (Unit Scale) to Meters in Max, and UNCHECKED "Respect System Units in Files" in Units Setup->System Unit Setup.

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