Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by unity_yCl73dUSuMVAzg · May 21, 2020 at 10:04 AM · c#unity 2d

Instanciated objects work to the left but not to the right,When i instantiate an object it doesnt work

What i mean by this, is the fact that the sprite is instanciated everytime, however, i can only see them if I instancate them while looking to the left: alt text

Here are my scripts: (I know they are bad) using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Movement : MonoBehaviour
 {
 
     public int moveSpeed = 2;
     public int jumpSpeed = 2;
     public Rigidbody2D rb;
     public int onGround = 2;
     public GameObject parent;
 
     void Update()
     {
         Jump();
         Rotate();
     }
 
     // Update is called once per frame
     void FixedUpdate()
     {
         Vector3 movement = new Vector3(Input.GetAxis("Horizontal") , 0 , 0);
         transform.position += movement * Time.fixedDeltaTime * moveSpeed;
     }
 
     public void Jump()
     {
         if (Input.GetButtonDown("Jump") && onGround > 0)
         {
             onGround--;
             rb.AddForce(new Vector2(0f , jumpSpeed), ForceMode2D.Impulse);
         }
     }
 
     void Rotate()
     {
         if (Input.GetKeyDown("d"))
         {
             transform.rotation = new Quaternion(0 , 0 , 0 , 0);
             parent.transform.GetChild(1).gameObject.transform.rotation = new Quaternion(0 , 0 , 0 , 0);
         }
         if (Input.GetKeyDown("a"))
         {
             transform.rotation = new Quaternion(0 , 180 , 0 , 0); 
             parent.transform.GetChild(1).gameObject.transform.rotation = new Quaternion(0 , 180 , 0 , 0);
         }
         if (Input.GetKeyDown("a") && Input.GetKeyDown("d"))
         {
             transform.rotation = new Quaternion(0 , 0 , 0 , 0);
         }
     }
 }

Shooting:

 using UnityEngine;
 
 public class Shoot : MonoBehaviour
 {
 
     public Transform firepoint;
     public GameObject bullet;
 
     void Update()
     {
         if(Input.GetButtonDown("Fire1"))
         {
             BulletCommitShoot();
         }
     }
 
     public void BulletCommitShoot()
     {
         Instantiate(bullet , firepoint.position , firepoint.rotation);
     }
 }

Ground Checking script:

 using UnityEngine;
 
 public class CheckGround : MonoBehaviour
 {
     
     public Rigidbody2D rb;
     GameObject player;
 
 
     void Start()
     {
         player = gameObject.transform.parent.gameObject;
     }
 
     private void OnCollisionEnter2D(Collision2D collision) {
         if (collision.collider.tag == "GTL")
         {
             player = gameObject.transform.parent.gameObject;
             player.GetComponent<Movement>().onGround = 2;
         }
     }
 }


Sorry for having long question.,When i look to the left, the object gets instantiated, however, when i look to the right, it gets instanciated however, it doesn't render. Here are my scripts: (I am a begginer, i know my scripts are bad);

Movement Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Movement : MonoBehaviour
 {
 
     public int moveSpeed = 2;
     public int jumpSpeed = 2;
     public Rigidbody2D rb;
     public int onGround = 2;
     public GameObject parent;
 
     void Update()
     {
         Jump();
         Rotate();
     }
 
     // Update is called once per frame
     void FixedUpdate()
     {
         Vector3 movement = new Vector3(Input.GetAxis("Horizontal") , 0 , 0);
         transform.position += movement * Time.fixedDeltaTime * moveSpeed;
     }
 
     public void Jump()
     {
         if (Input.GetButtonDown("Jump") && onGround > 0)
         {
             onGround--;
             rb.AddForce(new Vector2(0f , jumpSpeed), ForceMode2D.Impulse);
         }
     }
 
     void Rotate()
     {
         if (Input.GetKeyDown("d"))
         {
             transform.rotation = new Quaternion(0 , 0 , 0 , 0);
             parent.transform.GetChild(1).gameObject.transform.rotation = new Quaternion(0 , 0 , 0 , 0);
         }
         if (Input.GetKeyDown("a"))
         {
             transform.rotation = new Quaternion(0 , 180 , 0 , 0); 
             parent.transform.GetChild(1).gameObject.transform.rotation = new Quaternion(0 , 180 , 0 , 0);
         }
         if (Input.GetKeyDown("a") && Input.GetKeyDown("d"))
         {
             transform.rotation = new Quaternion(0 , 0 , 0 , 0);
         }
     }
 }

CheckGround Script: (the one that checks if the character is on the ground)

 using UnityEngine;
 
 public class Shoot : MonoBehaviour
 {
 
     public Transform firepoint;
     public GameObject bullet;
 
     void Update()
     {
         if(Input.GetButtonDown("Fire1"))
         {
             BulletCommitShoot();
         }
     }
 
     public void BulletCommitShoot()
     {
         Instantiate(bullet , firepoint.position , firepoint.rotation);
     }
 }

Finally, the shooting script:

 using UnityEngine;
 
 public class Shoot : MonoBehaviour
 {
 
     public Transform firepoint;
     public GameObject bullet;
 
     void Update()
     {
         if(Input.GetButtonDown("Fire1"))
         {
             BulletCommitShoot();
         }
     }
 
     public void BulletCommitShoot()
     {
         Instantiate(bullet , firepoint.position , firepoint.rotation);
     }
 }
 

Here are screenshots of my problem: alt text

I am really sorry for having a long question.

what.png (277.6 kB)
what.png (277.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

791 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I get the player to face the direction it is going in a Unity 2D Game?,How do I make it so that my character faces in the direction it is facing in a 2D Unity Game 0 Answers

LookAt in 2d is not working Again :/ 0 Answers

How to change animator states when a key is held through a C# script for a sprite? 0 Answers

Activating multiple images under one canvas via multiple objects 0 Answers

How do I keep enemies (rigidbodies) from pushing each other? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges