- Home /
OnTriggerEnter not working on terrain in 3.5 beta
Hey again, I have a problem. I'm running unity 3.5 beta and I have a heli in the scene. I have a script on the rotors when if they're collider intersects with anything (its a trigger), they will break off. The script works perfectly when colliding with meshes, but it doesn't do anything when the collider's trigger is in/touching terrain. I hope they fix this in 3.5 release. But in the mean time, any suggestions on why this happens?
Well you're not alone, I'm having the same problem. I fixed my issue by using raycasting ins$$anonymous$$d of a trigger, but I don't know if that would work for you. Sphere/capsule casting maybe? Although checking every frame could be a drain.
Your answer
Follow this Question
Related Questions
A node in a childnode? 1 Answer
Terrain Brush Problem 2 Answers
Unity terrain very low FPS on mobile 0 Answers
Water and Terrain issues 0 Answers
[Solved] Unable to instantiate an object from within the OnTriggerEnter callback. 1 Answer