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Question by
BonusB · Dec 26, 2020 at 05:06 PM ·
c#animation2dplatformercollision2d
How do I know when an object is going under a Platform Effector 2D object?
Hi
I am making a platformer and I want the landing animation for my player to only play when it goes on top of a platform with a Platform Effector 2D
component, instead of the animation playing when the player goes under it.
Any ideas on how to do this?
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