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Question by Fr0stbite · Jul 06, 2013 at 02:04 PM · collisioncolliderignore

Special Collider?

how can i make a collider for a cube which the player can go through but the cube can't move through another cube?

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avatar image robertbu · Jul 06, 2013 at 03:18 PM 0
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@InfinBuzz - Good recommendations. Consider converting to an answer.

avatar image InfiniBuzz · Jul 06, 2013 at 03:24 PM 0
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Thank you, did this :)

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Answer by InfiniBuzz · Jul 06, 2013 at 02:10 PM

 Physics.IgnoreLayerCollision(specialCubeLayer, playerLayer, true);

specialCubeLayer and playerLayer are the layer numbers of the objects. Useful if you have multiple objects on both layers.

or in the player or cube script

 Physics.IgnoreCollision(cubeCollider, playerCollider);

cubeCollider and playerCollider are the collider components of your objects. Useful if you have one specific cube and one specific player

this will make the physics system ignoring collision between these two objects

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avatar image Fr0stbite · Jul 06, 2013 at 05:15 PM 0
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thank you!

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