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Edge shading/detection tutorial that works in Unity 2020.1.3?
I am looking for a solution (Built-in rendering pipeline or URP) that outlines the edges of all objects and lets me change the object color, outline color, and outline width for each one and (preferably) works in WebGL. Also, the solution should not involve changing the models. I have tried a variety of tutorials, but none of them work in Unity 2020.1.3. For reference, this is the sort of thing I am looking for, but with the ability to change colors and line width.
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