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Question by lhshenk · Oct 25, 2011 at 07:57 PM · cameraprojector

Showing an image from a camera in a projector?( i hope that is the right word )

i am thinking of having a file showing feeds from 4 cameras in one screen kinda like a editing suite or a big screen at a sporting event. I hope this makes sense and apologize if any terminology is wrong

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Answer by DaveA · Oct 25, 2011 at 10:27 PM

Assuming you mean web-cams: http://unity3d.com/support/documentation/ScriptReference/WWW-texture.html

Or if you meant in-game cameras, you probably want RenderTexture (Pro only) http://unity3d.com/support/documentation/ScriptReference/RenderTexture.html

Just make 4 of them and arrange to your liking

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Answer by syclamoth · Oct 25, 2011 at 10:33 PM

Try using Render Textures, if you are the proud owner of a copy of Unity Pro. Otherwise, you can do clever things with Camera.pixelRect, but it's difficult to get that to look as good. However, in a pinch, it can be done.

Also, if you have Render Textures, you can use an actual Projector component to paint the picture onto any other surface!

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avatar image lhshenk · Oct 26, 2011 at 07:11 AM 0
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how exactly does camer.pixelRect work i tried to put the coding on a block and it never worked sorry if i seem stupid

avatar image syclamoth · Oct 26, 2011 at 07:20 AM 0
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You use camera.pixelRect the same way as you would use a GUI element- it makes the camera render to that part of the screen. You can't use it to draw to an object like a texture- you need RenderTextures for that.

avatar image lhshenk · Oct 26, 2011 at 07:52 AM 0
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thanks for your quick repsonse but i am still not 100% sure maybe i should leave the idea aslo how do i view more on here doesn't want to work right now

avatar image syclamoth · Oct 26, 2011 at 09:21 AM 0
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Please, put some punctuation in that. It's hard to know where one idea starts and the last one ends!

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