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Question by
lehuynhthang99 · Dec 28, 2020 at 06:00 AM ·
memory managementmemory-leak
ManagedStaticReferences when unload unused resources
I have some assets (sprite) need unload after changing scene async. After changing scene, the assets are still there and the only reference is ManagedStaticReferences.
And this is the snapshot from the memory profiler (click on the ref count):
What is it? Why does it keep reference the sprite? Thanks for your concern! Note: I use Unity 2019.4.16f1
screenshot-2020-12-25-164916.png
(55.2 kB)
screenshot-2020-12-25-164543.png
(90.9 kB)
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