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Question by Abdo023 · Feb 11, 2020 at 12:42 PM · buttonfunctionparameters

Attach a function to different buttons and pass different parameters

My game is about gathering resources by clicking on buttons( think of a clicker game ) I have several buttons that each would add different resource when clicked on ( wood, stone, gold, etc) So, they all basically do the same functionality but the difference is the resource and the amount.

I tried doing a function like this:

 public void AddResource(ResourceType resource, int amount)
 {
     // Add the resource
    //  ResourceType is an enum or could be  a class
 }

But It didn't show up when I tried to attach it to the button, then I realised that a function with more than one parameter cannot be attached to a button in unity's editor, or a parameter like an enum or a class I think.

How can I solve that problem, or is there a better approach than what I'm trying to do?

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Answer by Getsumi3 · Feb 11, 2020 at 01:12 PM

Hi @Abdo023
You're right.

then I realised that a function with more than one parameter cannot be attached to a button in unity's editor, or a parameter like an enum or a class I think.


An approach that I'll probably use is assigning events via script

Lets say you have a script that stores references to all your buttons. All you need is to assign to each button your function
Here is the code:

 private void Start()
 {
     SetupButtons();
 }
 public void SetupButtons()
 {
     //if you assign a button
     btn_wood.onClick.AddListener(()=>AddResource(resource.wood, 10));
 
     //if you assign a gameobject with a button component
     btn_wood.GetComponent<Button>().onClick.AddListener(()=>AddResource(resource.wood, 10));
 
     //setup your other buttons
 }


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avatar image Abdo023 · Feb 12, 2020 at 10:17 AM 0
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Thank you. That worked perfectly.

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