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Question by
titovelosa · Mar 04, 2019 at 04:35 PM ·
animation2d gameanimator2d animation
Shooter 2D: Character animation only runs once
I wanted my animation to play whenever my character shoots the gun but currently the animation runs only when it fires the first time and not the others. I have the impression that it will be something very simple in the code but I have been around here and still have not found a solution. Can someone give me a hint, please?
Here is the animation part in the code:
private Animator myAnimator;
private bool isFire;
private string FireAnimHash = "isFire";
void Awake()
{
spriteRend = GetComponent<SpriteRenderer>();
}
void Start()
{
myAnimator = GetComponent<Animator>();
myAnimator.enabled =true;
myAnimator.SetBool (FireAnimHash ,isFire);
}
private void Update()
{
{
AimArmAtMouse();
}
if (Input.GetButtonDown("Fire1"))
{
isFire = true;
myAnimator.SetBool (FireAnimHash ,isFire);
}
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Best Answer
Answer by titovelosa · Mar 07, 2019 at 03:38 PM
If anyone needs to know...i resolve the problem using Trigger instead of Bool...