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Question by Jack_Loomis · Jan 03, 2019 at 12:53 AM · instantiateprefab

How to make 2d shooting with instantiated bullets

I am making my first platforming game, and I am making shooting controls with multiple firing types. I have gotten to the point where if I press space, it will instantiate the bullet where I want it to (an empty called firepoint) but the bullets are not moving forward at all.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BulletController : MonoBehaviour {
 
     public Transform firepoint;
     public GameObject defaultShot;
     public Rigidbody2D defaultRb;
     public float defaultSpeed;
 
     // Use this for initialization
     void Start () 
     {
         
     }
     
     // Update is called once per frame
     void Update () 
     {
         if(Input.GetKeyDown("space"))
         {
             Instantiate (defaultShot, firepoint.position, firepoint.rotation);
             defaultRb.velocity = transform.forward * defaultSpeed;
         }
     }
         
 }
 

The reason most of my GO's, RB's, and floats are started with 'default' is because I would like to add multiple firing types in the future.

Any help on this topic would be much appreciated!

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