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Question by Subject-Gabz · Jan 29, 2015 at 05:13 PM · rotationmouseeulerangleslock

Lock rotation on Z Axis

I have an object which follows the mouse position influencing his own rotation.

Like so:

alt text

void MouseRotator () {

 if(transform.localEulerAngles.z <20.0f && transform.localEulerAngles.z >340.0f ){
     var mouse = Input.mousePosition;
     var screenPoint = Camera.main.WorldToScreenPoint(transform.localPosition);
     var offset = new Vector2(mouse.x - screenPoint.x, mouse.y - screenPoint.y);
     var angle = Mathf.Atan2(offset.y, offset.x) * Mathf.Rad2Deg;
     transform.rotation = Quaternion.Euler(0, 0, angle);
 }

}

And for some reason I'm not being able to lock rotation on >20 and <340.

What is the best way to do it? I'm not very familiar with EulerAngles.

helilookingtomouse.jpg (49.8 kB)
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Answer by Wolfram · Jan 29, 2015 at 05:15 PM

Your "if" demands z to be both < 20 and > 340 at the same time. Use an "or" instead:

 if(transform.localEulerAngles.z <20.0f || transform.localEulerAngles.z >340.0f ){
     ...
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avatar image Subject-Gabz · Jan 29, 2015 at 05:44 PM 0
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I'm wondering how I haven't seen it... thanks sir for pointing that out.

Now i can proceed in locking the rotation, since the way it is, is just blocking rotation after passing those values.

Appreciated

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