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Question by Deepschalappatta · Aug 05, 2014 at 05:46 AM · untiy3d

Detect mouse collision over an object

my purpose is to Identify the objects located in 5 regions.Once who successfully finish this game he would be able to correctly identify objects located in these 5regions.If on the other hand he is unable to place the element into its location/area or he incorrectly places the element that element will disappear followed by the appearance of new element.

suppose there are 4 layer namely L1,L2,L3,L4 and each object is given an number(1,2,3,4).When I drag and drop the object(1) on L1,its should print a message "where the object is being dropped". (no need of mouse over... any mouse collision concept).alt text

L1 L2 L3 L4 AREAS ARE IN DIFFERENT LAYERS.

drag and drop.jpg (26.4 kB)
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avatar image robertbu · Aug 05, 2014 at 05:49 AM 0
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I don't see a clear question here. You can detect the moues over an object by having an On$$anonymous$$ouseOver() callback on a script attached to each object. Or you can use Physics.Raycast() on a single script to test if specific objects are under the mouse.

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