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Question by adamoni · Dec 22, 2020 at 04:48 PM · inputcontrolsgamepad

how do I get controller input

I'm trying to get input from an Xbox controller's left joystick using the Input.GetKeyDown command and I don't understand how to, if (Input.GetKeyDown("d")) { rb.AddForce(new Vector2(150, 0)); transform.Rotate(0, 0, 5); } if (Input.GetKeyDown("a")) { rb.AddForce(new Vector2(-150, 0)); transform.Rotate(0, 0, -5); } if (Input.GetKeyDown("space")) { rb.AddForce(new Vector2(0, 200)); } how do I switch the Input.GetKeyDown to work with a controller

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Answer by QuitsDoubloon · Dec 22, 2020 at 05:45 PM

Controler Sticks Use an Axis from -1 to 1. Unity has created the same thing for WASD as well called Input.GetAxis("AXIS_NAME"). So switch Input.GetKey to Input.GetAxis for keyboard and controller. read more here: https://docs.unity3d.com/ScriptReference/Input.GetAxis.html

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avatar image adamoni · Dec 23, 2020 at 03:31 PM 0
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it seems to be what I want but I just don't understand how it all works and how I'm supposed to make it work, do you have any stuff that goes more into it?

avatar image adamoni · Dec 23, 2020 at 04:26 PM 0
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update: I figured out how axis work but don't understand how to map that to the controller, sometimes it player 1 move instead of player 2, sometimes it controls both, and sometimes it just breaks the game, do you have a way to fix it?

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