Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AwesomeX · Sep 17, 2013 at 05:56 PM · photonloginnameassignchat

Player sometimes gets other Players name on ChatBox?

So, I've recently stumbled upon another problem, and I'm not sure what's causing it.

I have a basic Photon multiplayer game setup, with the default photon chatbox script, along with my other stuff.

I have a very basic login, that the player types in his/her name before clicking join. It assigns them a name tag, and it SEEMS to assign them their name in the chatbox, but sometimes when chatting, you'll get the name of someone else in that lobby/room/game?

Example, there's 4 players in game, Todd, Bill, Frank, and Jack.

Sometimes when Bill types and presses enter to send the message, it displays that either Frank, Jack, or Todd sent it?

Also, only the person who sent the message sees it, meaning its client sided?

Not really sure what to do, if I need to post my scripts I'd be happy to. Just need some help! :)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AwesomeX · Sep 18, 2013 at 05:20 PM 0
Share

Alright so I'm still having trouble with this.

Here's my Game$$anonymous$$anager script

 using UnityEngine;
 using System.Collections;
 
 public class Game$$anonymous$$anager : Photon.$$anonymous$$onoBehaviour {
     
     public Transform PlayerPrefab;
     public string PlayerName;
     public Transform PlayerSpawn;
     
     void Start () 
     {
         PhotonNetwork.ConnectUsingSettings("alpha 0.4");
     }
     
     public void OnGUI()
     {
         PlayerName = GUILayout.TextField(PlayerName, 20);
         if(GUILayout.Button("Join Lobby"))
         {
             PhotonNetwork.JoinRandomRoom();
         }
     }
     
     void Update()
     {
         PhotonNetwork.player.name = PlayerName;
     }
     
     void OnPhotonRandomJoinFailed()
     {
         PhotonNetwork.CreateRoom(null);
     }
     
     void OnJoinedRoom()
     {
         PhotonNetwork.Instantiate("PlayerPrefab", PlayerSpawn.position, Quaternion.identity, 0 );
         GetComponent<InRoomChat>().enabled = true;
     }
 }

I'm not sure what's causing this.. Very strange indeed.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The other client does not receive chat messages.(Photon Networking) 1 Answer

Where can I find a guide to creating a speech bubble using Photon 2? 0 Answers

Text name above player's head in Photon 3 Answers

Photon Network MultiPlayer names Help C# 3 Answers

Unity/Photon chat system error. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges