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Question by
Mr. LoL · Dec 29, 2015 at 04:11 AM ·
keyboard input
Can Unity3D recognise Keyboard events, when the window is not active?
I working on a small project, that needs unity3D to run in a deactivated form, but still accessable by the Input events. "Run in Background" doesn't helps. It runs, when it is not activated, but does not recognise the keyboard events. Maybe I just overwatch something.
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