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Question by agriz · Aug 13, 2015 at 06:44 PM · c#buttonaudioscript.

Please help with playing music for button click

In canvas, I have attached few buttons. Each button has button script. I have imported some audio and there is a game object audio in that scene which has audio script.

Now, I press a button, how can i play the audio? If i copy those scripts as a single one, i can make it play.

But how do i keep them separately and make them to play?

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Answer by Harardin · Aug 13, 2015 at 07:34 PM

You need to create a script

 public class YourName : MonoBehaviour {
     private AudioSource source;
     public AudioClip clip;
 
     // Use this for initialization
     void Start () {
         source = GetComponent<AudioSource>();
     
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetButtonDown("Your button")) // Button can be setup in Edit->ProjectSettings->Input
         {
             source.PlayOneShot(clip);
         }
     }
 }





And don’t forget to add Audio Source in Add Component in Inspector

And my advise look this tutorial : http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/sound-effects-scripting?playlist=17096

TO play music from one script in another you need to create seperet public void Playmusic() and get it from another script with

 GetComponent<musicScript>().Playmusic().

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Answer by voporak5 · Aug 13, 2015 at 06:53 PM

download SoundManagerPro3 from asset store. it's really easy to use and watch his tutorials.

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