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Question by
SweatyQuinn · Dec 20, 2020 at 08:50 PM ·
audiosourceaudioclip
Loop PlayClipAtPoint?
Hello, I was making a sink where it loops a sound of water playing but do not know how to loop PlayClipAtPoint. Here is my code:
public ParticleSystem SinkParticle; public bool SinkMode = false; private bool check = true; public AudioSource ASource; public AudioClip clip; public float Volume;
void Start(){
if(check){check = false; if(!SinkMode){SinkParticle.Stop();}}
}
void OnMouseDown(){
if(SinkMode){
ASource.Stop();
SinkMode = false;
SinkParticle.Stop();
}
else
{
SinkMode = true;
SinkParticle.Play();
AudioSource.PlayClipAtPoint(clip, Volume*Camera.main.transform.position + (1-Volume)*transform.position ,10f);
}
}
Thanks for any help.
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