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This question was closed Jan 15, 2019 at 11:41 AM by tormentoarmagedoom for the following reason:

The question is answered, right answer was accepted

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Question by craftingtycoon · Jan 15, 2019 at 11:36 AM · instantiateprefabs

How to edit new clone properties?

Hello!

I need to instantiate different objects, but all of them will not be identical. Some variables in the scripts need to be different. I need to have 1 diferent prefab for each configuration? or there is a method to edit them?

Thankyou guys!

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Best Answer

Answer by tormentoarmagedoom · Jan 15, 2019 at 11:39 AM

Good day.

I supose you know how to use Instantiate()

So now, you only need to assign a variable before instantiate to edit anythig from it like any other object

 GameObject NewObject = Instantiate (Prefab, Position, Rotation);

Now this new object is stored in NewObject variable, so you can do anything to it like any other object

 NewObject.GetComponent<YourScript>().YourVariable=valueYouWant;

or move, destroy, change, paint.. anything...

 NewObject.transform.position = Vector3.zero();

Good luck! Bye!

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avatar image craftingtycoon · Jan 15, 2019 at 11:40 AM 1
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Thank you!

avatar image irene211092 · Jan 16, 2019 at 04:14 PM 1
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