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Question by Lu_Atar · May 06, 2019 at 03:42 PM · animationtimeline

Is there a way to play the Unity Timeline at a certain frame/time/normalized progress via script?

Example scenario:

I have a castle which is fully animated by different animation, e.g. walking people, moving vehicles, torches etc. All the animations are put inside a Unity timeline. The user can pan with a camera around in the castle and has access to a custom timeline UI on the screen. This UI timeline plays/pauses the animations in the castle, and can even skip to certain frames in the UI timeline, to play the animations from different key times. I want this UI timeline to be linked to the Unity Timeline via script. E.g. timeline.PlayAt(0.2) valuerange 0-1 where 0 is the beginning, 1 is the end of all the animations. Is this possible? Thanks in advance for any advice, I have looked around on the net, and no simple solution, this is making me nuts.

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Answer by seant_unity · May 07, 2019 at 11:21 AM

@Lu_Atar I'm not sure I fully understand, but the playableDirector has both the ability to set the time and query the duration. So you could do playableDirector.Play(); playableDirector.time = playableDirector.duration * normalizedTime;. Is that what you are looking for?

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avatar image Lu_Atar · May 07, 2019 at 11:52 PM 0
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A thousand thanks, this is exactly what I was looking for!!

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