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Question by badguy0325 · Dec 19, 2020 at 10:21 PM · inputbuttonscene-loading

Any way to detect if a button is held down when the scene loads?

I am making a difficult Super Mario World like game where you have quick respawns when you die. However, if I hold the Run button when reloading the scene, it is not detected after the scene loads.

private void Awake() {

     if(Input.GetButton("Sprint")){

         Debug.Log("GetButton @ Awake()");

     }

     if(Input.GetButtonDown("Sprint")){

         Debug.Log("GetButtonDown @ Awake()");
     }
 }
 void Start()
 {
     if(Input.GetButton("Sprint")){
         Debug.Log("GetButton @ Start()");
     }
     if(Input.GetButtonDown("Sprint")){
         Debug.Log("GetButtonDown @ Start()");
     }
 }


None of this registers on scene load.

Any ideas?

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Answer by badguy0325 · Dec 19, 2020 at 10:50 PM

I solved this by making a persistent input manager object separate from the player with DontDestroyOnLoad, then instead of checking Input.GetButton(), I check a bool that is set through GetButtonDown() and GetButtonUp() that persists through scene load on the input manager.

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