- Home /
Why is loading addressables 20x slower for an Android app bundle?
At the start of my Unity Android game I load all prefabs via addressables:
await Task.WhenAll(retrievePrefabsTasks);
When I deploy directly to my Android device via Unity, this takes about 10s.
When I instead build an app bundle, upload it to Google Play and then install it on the same device, prefab loading takes over 3 minutes.
What could be causing this?
Edit
Here are my Android build settings when I create an .aab. The only difference is the "Build App Bundle (Google Play)" checkbox:
Answer by felixmann · Dec 21, 2020 at 03:05 PM
This seems to be a Unity bug that has been fixed.
Can confirm that updating my Unity version from 2019.2.21f1 to 2020.1.17f1 fixed the issue.
Your answer

Follow this Question
Related Questions
AsyncOperation.progress still broken? 4 Answers
Async Get Request Android? 2 Answers
Async parse.com query not working on Android/iOS 2 Answers
Android PicoVR EGL_BAD_SURFACE Error? 0 Answers
How to: Android + Jar 1 Answer