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Problems with baked in lighting
Hi All,
We're creating a reasonably simple environment for a mobile game. We are using one direct light light source.
We bought all of the models from the assets store, we replaced the textures on the buildings with our own. We haven't changed the materials on the crops or the field.
Whenever we bake the lights we get weird black splotches on some of the objects. Some have textures and some just have materials on them.
Can anyone tell me what we are doing wrong?
Many thanks

Answer by cfloutier · Apr 27, 2016 at 04:01 PM
You have to check the Generate Uv Lightmapping check box in the import settings of your meshes 
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