Question by
HulkBlood · May 05, 2016 at 03:42 PM ·
particlesparticle systemparameters
Is there a way I can control parameters within a shader via the particle system
I'm trying to control a texture mask panning position within a shader, but I want to control the position of this panner over the lifetime of a particle, is there a way to add this parameter and have the particle system 'talk' to the shader that's applied to it?
Even if there is scripting to be done, it would be nice to know if adding parameters to a particle system that can talk to shaders is possible.
In Unreal this is possible, out of the box, but I can't see a way to do this with Unity.
Thanks
Aaron
Comment
By the way, I'm using ShaderForge to create my shaders.