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Question by
holycowproductions · Nov 02, 2020 at 10:29 AM ·
uiinputnavigation
How can I control UI navigations with Release only interaction with new input system ?
I'm using unity 2019.3.14f1 for our game development, since we are looking into porting it to nintendo switch we figured that using new input system will be good in long run, but we are facing a problem, we want the UI navigation to happen only on the release state of the buttons (not on press) when we give the condition in the interaction to release only the navigation or mouse click stops working. Is there anyone else facing the same problem, or have a solution for this, thanks in advance!
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