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Question by cado82 · Oct 16, 2021 at 12:28 AM · cameramovementmovement script

Altering movement depending on camera rotation

I have the following code that runs when a finger is on the screen. I'm using this to move my character by calling NavMeshAgent.Move() function. This works fine, when I drag my finger up, the character moves forwards, same for back and left and right.

The problem comes when I rotate my camera. Dragging up this time causes the player to go in the same direction as previously but this is not in line with the camera now. How can I apply the camera's rotation to the direction vector? I know I can get the forward vector with Camera.main.transform.forward and I suspect it has something to do with Quaternion.FromToRotation but matter what I try I cannot get it right.

 public void OnFingerDelta(LeanFinger finger)
         {
             Vector3 vector = Vector3.ClampMagnitude(finger.StartScreenPosition - finger.ScreenPosition, _maxSpeed);
 
             if (vector.magnitude > _minimumMovement)
             {
                 var direction = new Vector3(vector.x, 0, vector.y);
 
                 var final = direction * _speed * Time.deltaTime;
                 
                 if (finger.Up)
                 {
                     _animator.SetBool("IsMoving", false);
                 }
                 else
                 {
                     _animator.SetBool("IsMoving", final.magnitude > 0.001f);
                 }
 
                 transform.rotation = Quaternion.LookRotation(direction, Vector3.up);
                 _navMeshAgent.Move(final);
             }
         }
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