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               Question by 
               Zero23ku · Mar 05, 2017 at 03:31 PM · 
                movementunity 2dmovement script  
              
 
              Enemy shakes on Y-axis when is moving straight on the X-axis
First at all, sorry for my bad english.
Basically I have an enemy who moves toward player on Y-Axis and X-Axis.
When it moves in both, Y-Axis and X-Axis it works well, also, when it moves only in the Y-Axis, but when the enemy moves only in the X-axis it shakes on the Y-Axis a little bit but I don't know why.
Here's the code of the movement method.
 void Movement() {
     if (player)
         playerPosition = playerTransform.position;
     
     selfPosition = selfTransform.position;
     //Distance between player and enemy//
     distance = playerPosition - selfPosition;
     if (distance.x <= 0.0f) {
         selfBody.velocity = new Vector2(-enemyInformation.speed,selfBody.velocity.y);
         if (!isLookingLeft) {
             Flip();
         }
     }
     else { 
         selfBody.velocity = new Vector2(enemyInformation.speed, selfBody.velocity.y);
         if (isLookingLeft) {
             Flip();
         }
     }
     if (distance.y <= -0.5f) {    
         selfBody.velocity = new Vector2(selfBody.velocity.x, -enemyInformation.speed);
     }
     else {             
         selfBody.velocity = new Vector2(selfBody.velocity.x, enemyInformation.speed);
     }
 }
 
              
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