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Wet pavement
I am trying to set a wet pavement material for my car based game. It should reflect the car not like a mirror but as asphalt under the rain. Any suggestion?
You could do something like a mirror, but with extremely heavy distortion from a normal map of some kind. Although, I would try to fake it first- real-time reflections are always expensive.
Answer by BerggreenDK · Oct 25, 2011 at 01:33 PM
I would at a bumpmap render or someother shader effect that can produce the illumination. A lot of shaders have a secondary texture for normals etc. that can produce semi-reflective effects.
On top of the wet pavement, I would put a simple blob-shadow from the car, very transparent - but enough to make it noticable ontop of the mud/wet pavement.
Try experimenting and search for blob-shadow and projector. It should be rather easy to find.
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