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Question by ReaperjTw · Jul 02, 2018 at 08:52 AM · 2d gameshootingmouseposition

2d Shooting to Mouse position

Hello I need a quick help with my script .. I know there are already a few entries that handle this but somehow it does not work: S When I shoot a projectile, it always stops exactly at the position of the crosshairs, but I want the shot to continue and not stop at the position of the crosshairs. I'm currently totally on the hose and would be glad about a solution ..

 public class Projectile : MonoBehaviour {
 
     // Public 
     public float speed;
 
     // Private 
     private Vector2 target;
 
     // Use this for initialization
     void Start () {
         target = Camera.main.ScreenToWorldPoint (Input.mousePosition);
     }
 
     // Update is called once per frame
     void Update () {
         transform.position = Vector2.MoveTowards(transform.position, target, speed * Time.deltaTime);
     }
 }
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