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Question by thetoby2004 · Dec 17, 2020 at 01:47 PM · networkinggamemirrorlobbyroom

Deactivate RoomPlayer when GamePlayer is spawed (Mirror Multiplayer)

Hey my problem:

I have a moving Lobby Player with UI. When the player hits "ready" the scene is changing and the GamePlayer spawns (different movement and scripts). So I have to disable the RoomPlayer´s model and UI.

 public override GameObject OnRoomServerCreateGamePlayer(NetworkConnection conn, GameObject roomPlayer)
     {
            [code ...]
             roomPlayer.GetComponent<NetworkPlayerManager>().CmdDeactivateAllRoomPlayers();
            [code ...]
     }  

in the Network Manager I have this function to disable all Players in there own script:

  [Command]
     public void CmdDeactivateAllRoomPlayers()
     {
        
         RpcDeactivateAllRoomPlayers();
     }
     [ClientRpc]
     void RpcDeactivateAllRoomPlayers()
     {
         if (!isLocalPlayer)
         {
             return;
         }
         this.gameObject.SetActive(false);
     }

This is working for the client, which is also the server.. On all other Clients it doas not work. Pls help!

Thx Toby :)

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