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Question by Grady · Jun 29, 2011 at 07:31 AM · soundissuevolumewav

Sound volume issue

Hey guys,

I am creating an aircraft game, and I have a .wav file on the aircraft (the .wav file is the engine noise) and when you play the game, you have to have the volume right up to hear the sound, even though the camera is right behind it....

Please help me!!!

-Grady

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Answer by Waz · Jun 29, 2011 at 07:41 AM

Many possible reasons.

Start with looking at the waveform - is the file itself actually loud?

Next, do you really need it 3D? Not necessary if it's always fixed distance from the camera.

Of course check what volume you've set on the AudioSource.

What is the scale of your model? Unity works simplest if you work in meters, and indeed some things like trees really only work at that scale. If you're working in inches, then Unity will think the sound is 25 times further away than you do.

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