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Question by OrangeHair · Apr 06, 2018 at 09:01 PM · 2dcollider2dtriggersboxcollider2d

Why is OnTriggerEnter2d not being called?

I am currently working on a top down game and I have a weapon that always points towards the mouse. I want to be able to detect a collision between a ball and the tip of my weapon, but OnTriggerEnter2D is never called. Here is the components on the ball and the components on the weapon: https://imgur.com/a/MqpT7

This is in the weapon controller script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class WeaponController : MonoBehaviour {
 
     private Vector3 mouse_pos;
     private Vector3 object_pos;
     private Vector3 rot;
     private float angle;
     private SpriteRenderer sprite;
     private Animator anim;
     private BoxCollider2D col;
 
     // Use this for initialization
     void Start () {
         sprite = GetComponent<SpriteRenderer> ();
         anim = GetComponent<Animator> ();
         col = GetComponent<BoxCollider2D> ();
         //col.enabled = false;
     }
     
     // Update is called once per frame
     void Update () {
         mouse_pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         object_pos = transform.position;
         mouse_pos.x = mouse_pos.x - object_pos.x;
         mouse_pos.y = mouse_pos.y - object_pos.y;
         angle = Mathf.Atan2 (mouse_pos.y,mouse_pos.x) * Mathf.Rad2Deg + 90;
         if (angle >= 0 && angle < 180) {
             sprite.sortingOrder = 0;
         } else {
             sprite.sortingOrder = 2;
         }
         //transform.localPosition = new Vector3(0.25f * Mathf.Cos (angle * Mathf.Deg2Rad),0.25f * Mathf.Sin (angle * Mathf.Deg2Rad),0);
         transform.rotation = Quaternion.Euler (new Vector3 (0,0,angle));
 
         if (Input.GetMouseButtonDown (0)) {
             anim.SetTrigger ("Attack");
         }
     }
 
     void OnTriggerEnter2D(Collider2D collider){
         print ("boom");
     }
 
     public void EnableCollider(){
         //print ("Enabled");
         //col.enabled = true;
     }
 
     public void DisableCollider(){
         //print ("Disabled");
         //col.enabled = false;
     }
 }

I made a ball with a Circle Collider 2D on it and tried to collide with it, but, for some reason, OnTriggerEnter2D is never called. Here is an example of blatant collision:alt textalt text

As you can see, they are colliding. What am I doing wrong?

error0.png (8.1 kB)
error1.png (11.4 kB)
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Answer by OrangeHair · Apr 06, 2018 at 10:31 PM

I fixed the issue. Box Collider 2D requires a Rigidbody2D to work, so I stuck it onto the ball and the halberd and it worked.

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