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Question by epicdev1 · Apr 04, 2018 at 05:53 AM · variablestagsperformance optimizationcache

What is going on behind public variables that I assign in editor?

Which one is good on performance?

 public Rigidbody rb;
 public GameObject player;
 //assign in the editor
 
 vs
 
 Rigidbody rb;
 GameObject player;
 string playertag = "Player";
 Awake()
 {
        player = GameObject.FindGameObjectWithTag(playertag);
        rb = player.GetComponent<Rigidbody>();
 }

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Answer by losingisfun · Apr 04, 2018 at 06:31 AM

Assigning a variable in the inspector is much better than using GetComponent (avoid using GetComponent if you don't need it, it's a fairly costly method of getting components)

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