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isKinematic object doesnt collide with wall
Hey i need help for my little game project.
I have a ball (has a collider and kinematic rigidbody) and i m moving that with "rb.MovePosition" method. But that can pass through walls. I dont want it. Walls are simple cubes and my ball should stop when collide a wall. Can you pls help me ?
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              Answer by exp626stitch · Dec 16, 2020 at 06:04 PM
@sefayilmaz A raycast:
 Vector3 lastPos;
 
 public void Start() {
 lastPos = transform.position;
 }
 
 public void FixedUpdate()
 {
 lastPos = transform.position;
 
 RaycastHit[] hits = Physics.RaycastAll(new Ray(lastPos, (transform.position - lastPos).normalized), (transform.position - lastPos).magnitude);
 
 //Do something with it using hit
 transform.position = hit[1].point;
 }
If a collision dosnt occur in a visible frame, it didnt happen, so the raycast goes between where you were and where you are, and if there is a collision, then it teleports the object to the collision point, although I would recommend adding a offset based on half your size.
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