Question by
unity_yl-Rm1LSLkVrcQ · Dec 16, 2020 at 06:07 PM ·
camera-movementtilemapcamera follow
Why does my tilemap shoot off into the distance when trying to track the player?
IM trying to implement a follow feature on the camera, at first I tried using cinemachine package but it made my tile map which is the floor for my level go off into the distance and I couldn't place it back. I then found a youtube tutorial with a follow script but every time I hit play it again shoots off but not in scene view like it did previously any help would be massively appreciated.
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