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Question by kemar · Jul 28, 2015 at 09:45 AM · collider2d

2d collider, scale, dynamic

Hi unity people,

I need to update my gameObject 2dBoxCollider when i change his sprite, i don't know how i can do that... Is there a way to do this?

Here a exemple of a method where i change the sprite.

     private void inflated()
     {
         if (currentState != StateDiodon.inflate)
         {
             this.gameObject.GetComponent<SpriteRenderer>().sprite = inflatedSprite;
             currentState = StateDiodon.inflate; 


         }
     }
 
     private void deflated()
     {
         if (currentState != StateDiodon.deflated)
         {
             this.gameObject.GetComponent<SpriteRenderer>().sprite = _deflatedSprite;
             currentState = StateDiodon.deflated;
         }
     }

Thanks

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